RayZaler 0.1
The free opto-mechanical simulation framework
|
Public Member Functions | |
void | renderOpenGL () |
void | clear () |
void | push (Vec3 const &origin, Vec3 const &dest, const GLfloat *color, const GLfloat *color2=nullptr) |
Public Attributes | |
std::vector< GLfloat > | vertices |
std::vector< GLfloat > | colors |
GLfloat | lineWidth = .25 |
GLushort | stipple = 0xffff |