RayZaler 0.1
The free opto-mechanical simulation framework
LensletArray.h
1//
2// Copyright (c) 2024 Gonzalo José Carracedo Carballal
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU Lesser General Public License as
6// published by the Free Software Foundation, either version 3 of the
7// License, or (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful, but
10// WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU Lesser General Public License for more details.
13//
14// You should have received a copy of the GNU Lesser General Public
15// License along with this program. If not, see
16// <http://www.gnu.org/licenses/>
17//
18
19#ifndef _LENSLET_ARRAY_H
20#define _LENSLET_ARRAY_H
21
22#include <OpticalElement.h>
23#include <MediumBoundaries/LensletArray.h>
24#include <GLHelpers.h>
25
26namespace RZ {
27 class TranslatedFrame;
28
30 GLCappedCylinder m_cylinder;
31 GLSphericalCap m_cap;
32 LensletArrayBoundary *m_inputBoundary = nullptr;
33 LensletArrayBoundary *m_outputBoundary = nullptr;
34 TranslatedFrame *m_inputFrame = nullptr;
35 TranslatedFrame *m_outputFrame = nullptr;
36
37 TranslatedFrame *m_inputFocalPlane = nullptr;
38 TranslatedFrame *m_outputFocalPlane = nullptr;
39
40 TranslatedFrame *m_objectPlane = nullptr;
41 TranslatedFrame *m_imagePlane = nullptr;
42
43 Real m_thickness = 1e-2;
44 Real m_width = 1e-1;
45 Real m_height = 1e-1;
46 Real m_K = 0;
47 unsigned m_rows = 10;
48 unsigned m_cols = 10;
49 Real m_rCurv = 1;
50 Real m_mu = 1.5;
51 Real m_depth = 0;
52 Real m_f = 0;
53
54 void recalcModel();
55
56 protected:
57 virtual bool propertyChanged(std::string const &, PropertyValue const &) override;
58
59 public:
62 std::string const &,
64 Element *parent = nullptr);
65
66 virtual ~LensletArray() override;
67
68 virtual void nativeMaterialOpenGL(std::string const &) override;
69 virtual void renderOpenGL() override;
70 };
71
72 RZ_DECLARE_OPTICAL_ELEMENT(LensletArray);
73}
74
75#endif // _LENSLET_ARRAY_H
Definition: Element.h:393
Definition: Element.h:173
Definition: GLHelpers.h:180
Definition: GLHelpers.h:272
Definition: LensletArray.h:27
Definition: LensletArray.h:29
Definition: OpticalElement.h:87
Definition: Element.h:58
Definition: ReferenceFrame.h:59
Definition: TranslatedFrame.h:25