|
void | setOrientationAndCenter (RZ::Matrix3 const &R, RZ::Vec3 const &O) |
|
void | pushReferenceFrameMatrix (const RZ::ReferenceFrame *frame) |
|
void | pushElementMatrix (Element *) |
|
void | popElementMatrix () |
|
GLfloat * | refMatrix () |
|
void | updateRefMatrix () |
|
void | setApertureColor (GLfloat r, GLfloat g, GLfloat b, GLfloat a) |
|
void | setApertureColor (const GLfloat *rgb) |
|
void | setApertureColor (Vec3 const &) |
|
void | setApertureThickness (unsigned int) |
|
void | setEventListener (GLModelEventListener *listener) |
|
virtual void | configureLighting () |
|
virtual void | display ()=0 |
|
|
void | tick () |
|
void | drawElementApertures (const Element *) |
|
The documentation for this class was generated from the following files:
- LibRZ/include/GLModel.h
- LibRZ/src/GLModel.cpp