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void | setRotation (Vec3 const &axis, Real angle) |
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void | setAxisX (Real) |
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void | setAxisY (Real) |
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void | setAxisZ (Real) |
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void | setAngle (Real) |
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| RotatedFrame (std::string const &name, ReferenceFrame *parent, Vec3 const &axis, Real angle) |
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bool | isCalculated () const |
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ReferenceFrame * | parent () const |
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std::string | name () const |
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Vec3 | eX () const |
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Vec3 | eY () const |
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Vec3 | eZ () const |
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uint32_t | typeId () const |
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const char * | typeString () const |
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Vec3 | toRelative (Vec3 const &absv) const |
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Vec3 | fromRelative (Vec3 const &relv) const |
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Vec3 | toRelativeVec (Vec3 const &absv) const |
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Vec3 | fromRelativeVec (Vec3 const &relv) const |
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int | replaceAxis (std::string const &, Vec3 const &) |
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int | replacePoint (std::string const &, Point3 const &) |
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int | addAxis (std::string const &, Vec3 const &) |
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int | addPoint (std::string const &, Point3 const &) |
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void | recalculate () |
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void | recalculateChildren () |
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const Matrix3 & | getOrientation () const |
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const Point3 & | getCenter () const |
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int | getAxisIndex (std::string const &) const |
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int | getPointIndex (std::string const &) const |
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const Vec3 * | getAxis (std::string const &) |
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const Point3 * | getPoint (std::string const &) |
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const Vec3 * | getAxis (std::string const &) const |
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const Point3 * | getPoint (std::string const &) const |
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const Vec3 * | getAxis (int) const |
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const Point3 * | getPoint (int) const |
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Vec3 * | getAxis (int) |
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Point3 * | getPoint (int) |
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◆ recalculateFrame()
void RotatedFrame::recalculateFrame |
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The documentation for this class was generated from the following files: