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bool | isChief (uint64_t index) const |
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bool | isIntercepted (uint64_t index) const |
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bool | hasRay (uint64_t index) const |
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void | prune (uint64_t c) |
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void | pruneAll () |
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void | uninterceptAll () |
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void | intercept (uint64_t c) |
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bool | setChiefRay (uint64_t c) |
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bool | unsetsetChiefRay (uint64_t c) |
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bool | hadRay (uint64_t index) const |
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void | copyRay (const RayBeam *existing, uint64_t index) |
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virtual void | allocate (uint64_t) |
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virtual void | deallocate () |
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template<class T > |
void | extractRays (T &dest, uint32_t mask, OpticalSurface *current=nullptr, RayBeamSlice const &beam=RayBeamSlice()) |
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void | clearMask () |
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void | computeInterceptStatistics (OpticalSurface *=nullptr) |
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void | updateOrigins () |
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void | toRelative (const ReferenceFrame *plane) |
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void | toRelative (RayBeam *, const ReferenceFrame *plane) const |
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void | fromRelative (const ReferenceFrame *plane) |
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void | fromSurfaceRelative () |
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void | walk (OpticalSurface *, const std::function< void(OpticalSurface *, RayBeamSlice const &)> &f) |
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uint64_t | updateFromVisible (const OpticalSurface *, const RayBeam *) |
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| RayBeam (uint64_t, bool mediumBoundaries=false) |
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template<class C > |
void | extractRays (C &dest, RayBeamSlice const &slice, uint32_t mask, OpticalSurface *surface, RayBeamSlice const &exclude) |
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template<class C > |
void | extractRays (C &dest, uint32_t mask, OpticalSurface *surf, RayBeamSlice const &slice) |
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uint64_t | count = 0 |
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uint64_t | allocation = 0 |
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bool | nonSeq = false |
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Real * | origins = nullptr |
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Real * | directions = nullptr |
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Real * | destinations = nullptr |
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Complex * | amplitude = nullptr |
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Real * | lengths = nullptr |
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Real * | cumOptLengths = nullptr |
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Real * | normals = nullptr |
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Real * | wavelengths = nullptr |
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Real * | refNdx = nullptr |
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uint32_t * | ids = nullptr |
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uint64_t * | mask = nullptr |
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uint64_t * | intMask = nullptr |
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uint64_t * | prevMask = nullptr |
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uint64_t * | chiefMask = nullptr |
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OpticalSurface ** | surfaces = nullptr |
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The documentation for this struct was generated from the following files:
- LibRZ/include/RayBeam.h
- LibRZ/src/RayBeam.cpp