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void | zoom (Real delta) |
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void | incAzEl (Real deltaAz, Real deltaEl) |
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void | roll (Real delta) |
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void | move (Real deltaX, Real deltaY) |
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void | setScreenGeom (Real width, Real height) |
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void | setZoom (Real delta) |
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void | zoomToBox (ReferenceFrame const &ref, Vec3 const &p1, Vec3 const &p2) |
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void | setCenter (Real, Real) |
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void | setRotation (Real, Real, Real, Real) |
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void | setRotation (Vec3 const &, Real) |
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void | setRotation (Matrix3 const &) |
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void | setScreenRotation (IncrementalRotation const &) |
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void | rotateRelative (Vec3 const &, Real) |
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void | configureViewPort (unsigned int width, unsigned int height) const |
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void | configureOrientation (bool translate=true) const |
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void | screenToWorld (Real &wX, Real &wY, Real sX, Real sY) const |
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void | worldToScreen (Real &sX, Real &sY, Real wX, Real wY) const |
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bool | screenToFrame (Vec3 &, ReferenceFrame const &, Real sX, Real sY) const |
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bool | worldToFrame (Vec3 &, ReferenceFrame const &, Real wX, Real wY) const |
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void | frameToWorld (Real &wX, Real &wY, ReferenceFrame const &, Vec3 const &) const |
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void | frameToScreen (Real &sX, Real &sY, ReferenceFrame const &, Vec3 const &) const |
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